![]() In Java Edition, the target selector must be in single type.īE: yRot: value: RelativeFloat and : RelativeFloat Specifies the rotation. Must be a player name, a target selector or a UUID. ![]() Accepts tilde and caret notations.īE: destination: target: CommandSelector Specifies the entity to teleport the target(s) to. Must be a three-dimensional coordinates with floating-point number elements. īE: destination: x y z: CommandPositionFloat Specifies the coordinates to teleport the target(s) to. If not specified, defaults to the command's executor. Arguments īE: victim: target: CommandSelector Specifies the entity(s) to be teleported. teleport teleport facing teleport facing teleport teleport facing teleport facing Teleports the executor or the specified entity(s) to a certain position and changes their rotation to the specified rotation. teleport teleport Teleports the executor or the specified entity(s) to a certain position (without changing its rotation). ![]() Teleport teleport Teleports the executor or the specified entity(s) to the position of an entity, and makes it face horizontally and its horizontal rotation the same as the specified entity's. teleport teleport facing teleport facing entity Teleports the entity(s) to a certain position and changes their rotation to the specified rotation. teleport Teleports the entity(s) to a certain position (without changing their rotation). teleport Teleports the executor to a certain position (and changes its rotation to the command's execution rotation). Queries the value of a game rule, or amends it if an optional value is entered.Teleport teleport Teleports the executor or the specified entity(s) to the position of an entity, and makes its rotation the same as the specified entity's.Sets the game mode type (use survival, creative, adventure, or spectator) for yourself or an optional player.Set the world spawn location to the player's current position, or optional specified coordinates if entered.Produces a seed code so you can recreate your world later.Caret offsets are based on the direction the player's head is facing along left, upward, and forward axes, so ^5 ^ ^-5 would be 5 blocks left, 0 blocks upward (same height), and 5 blocks backward. Tilde offsets are based on the world coordinates, so ~5 ~ ~-5 would be +5 blocks on x (east), 0 blocks on y (same height), and -5 blocks on z (north). You can also use tilde (~) or caret (^) notation with a number to express relative coordinates offset from your current position, with the notation by itself representing ~0 or ^0 ie no offset. Minecraft world and environment cheats and commandsįor coordinates, these are expressed as x, y, z, where x is the distance east (+) or west (-) of the origin point, z is the distance south (+) or north (-) of the origin point, and y is the height from -64 to 320, where 62 is sea level. Whether you're on Bedrock or Java Edition, speed up entering Minecraft cheats and commands by using these shortcuts to quickly to select specific targets for your command: Put the word levels on the end to add experience levels instead Adds the stated amount of experience points to the specified player.Apply the enchantment to the specified player's selected item, at an optional level.Clear all effects, or optionally just the specified effect, from the player or entity. ![]() Applies the effect to the specified player or entity, for an option duration in seconds.Teleport yourself (or specified player) to the coordinates entered.(Image credit: Mojang) Minecraft player cheats and commands
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